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It has always bothered me to some extent that Kynesgrove gets major attention during the main quest, even with its own guard contingent, yet is nothing more than one inn and a few people in a small camp. This is the evolution of Texian's Window Lighting System and is fully compatible with Open Cities Reborn.Ī simple village expansion for Kynesgrove.
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To get the most out of these changes, it is highly recommended to download Animated Window Lighting System and Chimneys. That may or may not come at a later time. Although there is room in the concept art for some somewhat radical adjustments to be made. The Imperial City will also remain in the layout it now has since strategically speaking, it's already built the way it should be. To avoid any serious compatibility issues, and because lore calls for it to remain fortified, Kvatch is not touched in any way. Rather than large imposing walls that block the entire view, you can see buildings on the other side along with most of the trees and bushes. This has the added bonus that each city is now more visible as you approach. For example, Bruma now uses wooden palisades, Cheydinhal has lower brick walls that reflect Dunmer influence, and the city part of Bravil has no walls at all instead relying on their island nature. City walls in several cities have been modified to suit the location.
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Where none was provided or where it was not practical to follow, creative license was used instead. When possible, concept art provided by Bethesda was followed as closely as space restrictions would allow. The castles become a more central focus of each city's layout, with housing, commerce, and the cathedrals spread out around them in more distinct ways. The project redesigns each city covered by the original Open Cities in such a way that would make more sense strategically. Open Cities Reborn takes the concept of Open Cities and steps it up to the next level.
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Just be aware that there's a bit of a performance hit in activating all the extra LOD that Open Cities will provide that's directly proportional to the power of your PC, and how many other mods you have installed.

To go with that, and provide LOD for all the new goodies, I also recommend: Really AEVWD. Highly recommended complimentary mod: Animated Window Lighting System and Chimneys - This is the evolution of Texian's Window Lighting System and is fully compatible with Open Cities. Kvatch has too much main quest material setup in very specific ways to mess with it, and the Imperial City is simply too large and unwieldy to properly open up. The only cities not covered by this project are Kvatch and the Imperial City's central districts. The town guards make for some very interesting interactions this way.

Need to get some help from the city guards to vanquish a foe? Run toward the gates and the guards will do their duty while you can seek safety within the walls. Ever wanted to ride your horse into the center of Cheydinhal? Well now you can. The added immersion and realism goes a long way, probably a lot more than you might think. Open Cities Classic is a comprehensive project that aims to bring back at least part of the feel of Morrowind - specifically with how most of the cities were a natural part of the world and you could just walk in without loading screens.
